12/9/2022 0 Comments Blade and sorcery vr u6![]() The final blades should be as long as the originals. So far it is upgrades of current weapons, as the Claymore is replacing the greatsword and the dual blade staff is getting remodeled.Ĭomparison to the original model - although it's gonna be even longer than shown here. It wouldn't be an update without some cool new weapons courtesy of our weapons maker, who continues to enjoy his anonymous privacy for now (have you noticed how elusive the B&S team is? Even I hide behind a puppet, lol). If you missed my post on it, example of knuckles here: Right now it doesn't have any features attached to it but that could change. The last cool thing is there will be knuckles support to go alongside the finger tracking. The bug still exists in Unity but he got tired of waiting for Unity to patch it so he came up with his own fix, lol. Second kospy fixed the mother f***ing input focus unity bug! This was that annoying thing where if you were not clicked on the game window your hands would get all messed up in game. So there are a few good things about this - First up, SteamVR 2.0 players will be able to rebind their keys, which is nice. ![]() If kospy decides to add this it will be experimental and much like climbing - optional and just for fun. Maybe you can imagine what this might allow for if enabled. ![]() In case you missed my previous Reddit post about it, you can check out all the goodness here:Īnd speaking of foot tracking, kospy had some pioneering ideas about adding physics to the feet with regards climbing. ![]() It will be now possible to 'This is Sparta' some fools. Kospy himself has described this update as "mainly a modding and inputs update" but that's not to say it doesn't have some lovely goodies.įirst up, kick is back! Kick was temporarily removed in U5 to make way for a whole reworking to incorporate foot tracking, alongside finger tracking. I'm tryna do these updates every two weeks so I have some substance to talk about. Firesprite then bought Fabrik Games to help them develop two games that are almost certainly PSVR 2 titles.īoneworks is also likely to support PSVR 2 due to the new controllers, with a tweet back in March from Brandon J Laatsch saying that the new controllers are “well designed” and that by simply looking at them he thinks it’s a 90% chance.įor more information on everything PlayStation VR, stay tuned to TechRaptor for more details.Hello mates, The Baron here and it's that time again time for a little Blade & Sorcery update on how everything is going with Update 6. For instance, Firesprite, a PSVR developer, joined PlayStation Studios, and presumably will develop for PlayStation VR. PSVR 2 news has slowly been heating up, especially recently. But for now, let’s just say “we will see” and no promises, haha. It’s still too soon to make any announcements, but we are interested in porting B&S on PSVR2, as soon as it’s possible for Sony. PS5 performance is also on par with PC, which means in theory we could port the PC version of B&S without much difficulty, and possibly even without compromising graphics at all. Indeed, the controllers are much, much better than PSVR’s! We are really excited about PSVR2. This is the complete opposite for PSVR 2, which boasts the power of both the PS5 and the capability of the new PSVR 2 controllers: In an announcement stating that Blade & Sorcery: Nomad will be arriving on the Oculus Quest 2 on November 4, 2021, Warpfrog has also stated that Blade and Sorcery will definitely not be coming to PSVR 1 but that it might eventually arrive on the PSVR 2.įor the curious, Blade and Sorcery isn’t coming to PSVR 1 because of its PlayStation Move controllers and tracking solution, which would not be a great fit for the game, according to the developers.
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